Turnaround
I stumbled on this amazing concept art by Tatsiana Labko a couple of weeks ago and I thought I had to recreate this in 3D.
Started with a proxy mesh in Maya, took that mesh into ZBrush to sculpt the high poly, back to Maya for retopology, textured in Substance Painter and finally lit and rendered in Marmoset Toolbag.
Please go check out Tatsiana Labko original concept art its awesome!
https://www.artstation.com/artwork/g0AbLm